I would really prefer to "love" this game instead of being forced to just "like" it, but what's to love about a game that has the worst flight control interface of any video game currently on the market? (More about this later.) Despite the incredibly awful flight controls, this game has been played with great enjoyment by myself, a handful of friends, and family members both younger and older than me. (For those of you curious as to my age, think Jack Benny.)I enjoy the Lego "stable" of games because they are built around Lego building "bricks" that I grew up with as a child (remember my "Jack Benny" reference above, when I was a kid, the "minifigures" you used with Lego bricks were either 1/72-scale Airfix plastic soldiers or 1/35-scale green Army men), they put a humorous -- and sometimes absurd -- spin on the movie or movie franchise they're tied to, and they involve, and they manage to successfully meld multiple video game genres into a single gaming experience. Really, Lego games have managed to successfully combine action-adventure games with elements of both arcade and third-person shooters, platformers, puzzlers, mazes, and both one-on-one and horde-type fighting games; and they do it following old-school cartoon violence rules (this means "without gore") and offer the opportunity to play cooperatively with a friend.I've played (and still play) quite a few Lego titles, starting back with the PS2 releases of "Star Wars: The Video Game", "Star Wars II: The Original Trilogy", "Indiana Jones: The Original Adventures", and "Batman: The Videogame"; and continuing with the PS3 titles "Pirates of the Caribbean: The Video Game", "Star Wars III: The Clone Wars", "Batman 2: DC Super Heroes", "Harry Potter: Years 1-4", "Harry Potter: Years 5-7", "Indiana Jones 2: The Adventure Continues", "The Lord of the Rings", and most recently "Marvel Super Heroes" and "The Hobbit" . . . so I guess you could say that I like Lego-themed video games.Over the years, with each successive release, new game features and character abilities have been added, which means that while still a Lego game and still functioning the way one has grown to expect, there will be new "tweaks" each time to pique the interest of the jaded.Combat is pretty straight-forward, as is character movement on foot; interaction with the environment and/or with other characters and NPCs is cued by the appearance of icons; and solving puzzles normally involves using multiple characters with multiple skills/abilities which keeps you on your toes.But one thing that seems to have been deteriorating over the years is the flight controls when your character is flying an aircraft or is airborne and flying using a "native" talent (e.g., Superman, Iron Man, Green Goblin).In actual flight, the three axes of vehicle movement are pitch, yaw, and roll. Simply put, and without going into a dissertation on aircraft operation; pitch tilts the nose of the vehicle up or down, yaw turns the nose left or right, and roll spins the fuselage clockwise or anti-clockwise. The other main component of vehicular flight is acceleration/deceleration. So basically, you're looking at a maximum of four controls; except that in most non-flight simulation video games "roll" is never used, so really, from a video game perspective all you need to "fly" is three controls: up/down, left/right, and fast/slow. Most video games accomplish this by assigning the up/down and left/right controls to a single joystick or directional pad, and assigning speed control to another joystick or D-pad.In the "olden days" (long before Lego video games entered the market) pushing forward on the joystick pushed the nose of the video game aircraft down, pulling back on the joystick brought the vehicle's nose up, pushing the joystick left turned the aircraft left, and pushing the joystick right turned the aircraft right. If you pushed forward and left simultaneously the aircraft you were controlling dived and turned left simultaneously. Then some video game designing wisenheimer got the industry to flip-flop the dive/climb axis, so pushing forward on the joystick caused the aircraft to climb, and pulling back on the joystick caused the aircraft to dive. Fortunately, video game companies remembered that many of us were familiar with the "real world" functioning of a joystick (the wisenheimer was unable to get actual aircraft manufacturers to "invert" the pitch axis control), and gave us the option of "inverting" the pitch axis of our flight controls, restoring them to what we considered "normal".However -- and this is a HUGE "however" -- in "Marvel Super Heroes" the left thumbstick (I'm using a PS3, so control references will be to that control system) controls yaw simultaneously with acceleration, but has some "quirks" that impact you differently whether flying in a vehicle (Stark Jet, Police Helicopter, Fantasticar, etc.) or without a vehicle as a super hero (Iron Man, Thor, Phoenix, etc.). If you're flying as a super hero, you need to double-tap the "X" button to start flying, at which point you'll be hovering. (Any time you let go of the left thumbstick while flying as a super hero, you will stop flying and hover in place.) If the left thumbstick is pushed forward while the super hero is hovering, they will begin to fly in the direction they are facing, and the camera will slowly shift to take up a third-person POV. (Camera-angle changes, whether slow, fast, or immediate, are another annoyance of the Lego series that have plagued it from the start.)As you fly, pushing the left thumbstick left or right will result in the super hero turning left or right as he continues to fly. Please note that it is impossible to hover in place and turn left or right using the left thumbstick. Any time you push the left thumbstick left or right, you begin to fly left or right. If you want to hover in place and turn without flying, you use the right thumbstick to turn left or right. Now let's say that you're flying along, the left thumbstick is pushed forward, and you suddenly pull the left thumbstick backward . . . you'd think, as a flying super hero who can "turn on a dime" that this would allow you to reverse direction. You'd be mostly right.But in actuality, when you suddenly reverse direction with the left thumbstick while flying as a super hero, you could (A) reverse direction and maintain your speed, (B) make a hairpin turn that reverses your direction and maintains your speed, (C) make a wider turn that sort of reverses your direction and maintains your speed, (D) make a snap turn that maintains your speed but is nowhere close to a reverse of direction and is pretty much a ninety-degree turn or, (E) stop, hover, turn around, and begin flying in the reversed direction. This "reverse direction randomization effect" is confusing while flying. And it's unnecessary. Once your flight direction has been reversed, you can continue to hold the left thumbstick to the rear to fly forward and push it left and right to turn left and right; but pushing the left thumbstick forward at this point will not reverse your direction of flight . . . you'll have to push the left thumbstick forward, then pull it rearward again to reverse direction again. Which makes sense. On Mars!Bear in mind that the right thumbstick, while used for turning while hovering, is useless in actual flying mode. Oh, sure, the right thumbstick will tweak the camera angle just a bit left and right or up and down so that it seems like it might be having some effect on flight characteristics in the pitch and yaw departments, but that's all just so much smoke and mirrors.Now of course, all this flying, hovering, and reversing of direction has been occurring on a flat plane in the sky above Lego Marvel Universe New York, because any change in altitude (climb/dive) is achieved by the use of the "X" and "circle" buttons. If you tap the "X" or "circle" buttons, your pitch is adjusted a little bit at a time, while if you press and hold the "X" or "circle" buttons, your pitch is adjusted with more vigor and greater alacrity.The problem with having your climb and dive controls tied into your "speed boost" control and your "stop flying/hovering completely and plummet earthward immediately" control is that sometimes, when you want to climb, you're suddenly flying far too fast for the mission parameters, and other times, when you want to dive, you're suddenly falling. This is because the "X" button, which is double-tapped to start flying as a super hero, is also double-tapped while flying to gain a significant speed boost, and also tapped or pressed to climb (or gain altitude) while flying or hovering; and because the "circle" button is double-tapped while flying/hovering in order to leave flight mode, and also tapped or pressed in order to dive (or lose altitude) while flying.With aircraft, things are much the same . . . except when they aren't. Many aircraft are VTOL (Quinjet, Chitauri Chariot, Pumpkin Chopper, Manadrin's Helicopter, News Helicopter, Police Helicopter, Raft Helicopter, Spider-copter), so they will hover in place when all game controls are in "neutral"; other aircraft (Fantasticar, SHIELD Jetfighter, X-Jet, Doom Jet, Stark Jet) will always move forward when controls are in "neutral" because, like many actual airplanes, they are incapable of hovering in place. When you're piloting an aircraft, the camera is even s l o w e r to reposition during directional changes. If you pull back on the left thumbstick to reverse direction in an aircraft, it will begin a short turn rather than spinning in place; the direction of this turn seems random . . . . There is no double-tapping the "X" button for a speed boost while piloting aircraft, and no danger of suddenly falling from the sky by double-tapping the "circle" button, because the only way to get out of an aircraft is to press the "triangle" button. However, regardless how slow you may be able to fly forward in a non-VTOL aircraft, if you endeavor to turn the aircraft with the left thumbstick, your speed will automatically increase.So the worst thing about Lego games are the flight controls. The second-worst thing about them are the driving controls.It would be incredibly simple for the game designers to assign all flight maneuvering (pitch/up & down, yaw/left & right) to the left thumbstick, and assign acceleration/deceleration to buttons or the right thumbstick (as a throttle), and provide the purchaser with an option to "invert" or reassign controls as desired. (So many video games provide these options -- and have provided these options for decades -- that it's impossible to make cogent arguments against the feasibility or cost-effectiveness of providing such options.) As it stands, the splitting of flight directional controls between two buttons and a joystick and the combination of acceleration/deceleration controls with flight directional controls makes for a counter-intuitive, user-unfriendly, confusing, frustrating, and ultimately illogical set of game controls.As always the Lego video games are fun for all ages. This foray into the marvel universe is great, al the characters you want are there and then some. Only heads up I would give is the flight mode is terrible. They improved it great in Lego marvel Avengers from 2017 but in this game try to avoid any flying if possible it ruins the game for me when i need to use it. Still a great game to play. But if you are looking to buy one Lego PS3 game in the age of the PS5 skip this one and buy Lego Marvel Avengers. If you want two Lego marvel games for the PS3 i guess you can buy this one too.I'm a fan of Marvel (and D.C) super heroes and Lego and I didn't think TT Games could come up with a better game than Batman 2. I was so wrong. lego Marvel Super Heroes is as fantastic as Batman 2. It has every imaginable Marvel super hero. Ever since I've watched The Avengers, I've been wanting a game where all the Super Heroes unite and TT Games provides me with that in the form of mini Lego super heroes! I'm a few hours into the game, and so far my six-year-old nephew and I are loving it! Normally, he hates playing any game by himself and nags me to play with him. For the first time, he played it without me. I honestly gawked at him and told him to wait for me, since I also wanted to play it. He didn't wait.The graphics look absolutely gorgeous and this game has all the charm and personality like the other Lego titles. It's very child-friendly and has mild, cartoonish violence. You play a plethora of super heroes all in one game. My inner-child is over the moon! You start off with the Hulk and Iron Man and then you're later joined by Spidey. I thoroughly enjoyed making the ground shake with my massive thumps and throwing cars and massive objects into the air while playing as The Hulk. It was also fun transforming into Bruce Banner and then transforming into the Hulk (whenever you wish) while pressing the Triangle Button. My nephew had a blast flying through the air as Iron Man and checking out his powers. You're introduced to a new set of super heroes with each upcoming mission. Each Super Hero has a unique power, so even though there is button mashing, you get to explore and use that power. Captain America can put out and walk through fire, while Mister Fantastic Four could glide and turn into objects (much like The Green Lantern in Batman 2) and the Black Widow could turn invisible. My nephew kept on hogging Spidey because his abilities are and I quote, "awesome." Each Super Hero works with another in order to perform puzzles and bypass certain obstacles. Each mission ends with a boss fight( a villainous, iconic character - which was fun). The variety of super heroes with their unique powers will keep even the most restless person engaged. I haven't even gotten around to collecting the bricks yet, and I'm already having a blast! Like Gotham City, the New York hub looks beautiful and massive. There is a lot of detail put into it. You get a mini-map with a holographic guide (which can also be enlarged).Unfortunately, just like every other Lego title I've played, there are some glitches in this game where you can get stuck and have to quit the game and start over. (So far it's only happened to me just once.) But other than that, if you have enjoyed previous Lego titles, then buy this! This is among the best Lego games I've ever played (and I've played every single title)!ExcellentThe only thing wrong with this is trying to get your kids to switch it off! Prepare for tantrums!! LolVery popular game in this household with both partner and son loving it.The kids loved it.Great game. My son loved it. Exactly what it shows you. Delivery was on time.